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As the name suggests this is where you will find an extensive collection of websites, articles, podcasts and videos about game audio that you can easily navigate. It will also be the home to the mighty AirCon vault which houses all of the talks of the inaugural free Airwiggles Audio Conference.

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Library

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The library is full of videos, articles, podcasts, and other resources to help you learn game audio in depth.

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Podcast

A Sound Effect Podcast

The world’s first podcast dedicated to sound effects

by Greg Lester Mark Mangini

Community

Airwiggles

The social hub for the audio community

Whether you’re looking for advice, feedback, job opportunities, events or just to connect with like-minded people, this is the place for you!

Video

Fmod Project Setup

by Sergio Ronchetti

If you’re learning FMOD or thinking about getting into it, then this talk is for you! Sergio will show you how to set up FMOD for a new project, the features and systems he uses all the time as well as some prepared examples.

Website/Blog

Game Developer.com

by Game Developer

Event/Calendar

Indie Game Jams

Video

Q & A with Mark Mangini

Dune, Bladerunner and the Essence of Sound

by Greg Lester Mark Mangini

Mark shares some of his audio secrets, creative philosophies and riveting stories from his incredible career in cinema. He has worked on blockbusters such as Bladerunner, Mad Max and won an Oscar.

Book

The Game Audio Strategy Guide

A Practical Course

by Gina Zdanowicz Spencer Bambrick

A comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros

Podcast

Crafting Cataclysm's Superb Sonic Destruction

by Mattia Cellotto

Podcast episode: Crafting Cataclysm’s Superb Sonic Destruction – with Mattia Cellotto

Book

Game Audio Mixing

Insights to Improve Your Mixing Performance

by Alex Riviere

Website/Blog

Learning Synths with Ableton

by Ableton

Learn the basics of synthesis through this interactive website created by Ableton.

Article/Blog Post

How To Supercharge Your Sound Design With A Stream Deck

by A Sound Effect David Dumais

Game sound designer and composer David Dumais shares his essential tips for sound designing with an Elgato Stream Deck

Book

A Composer's Guide to Game Music

by Winifred Phillips

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.

Video

Audio Basics: Properties of a Sound Wave

by Audio University

This video explains the properties of sound waves: Frequency, Amplitude, Phase, Period, and Wavelength. Learning these properties is very important because it allows us to communicate about sound more effectively. You'll learn about the variables of a sound wave and the units of measurement used to describe sound.

Video

Audio Basics: What is Phase Cancellation?

by Audio University

What is phase cancellation? This video explains how phase cancellation works and what phase cancellation sounds like. You'll learn the science behind sound waves, how phase interference works, and what phasing sounds like.

Book

Composing Music for Games

The Art, Technology and Business of Video Game Scoring

by Chance Thomas

Video

DECIBELS (dB) EXPLAINED: 5 Things You NEED to Know

by Audio University

In this video, you'll learn everything you (probably) need to know about decibels. This video contains a simple explanation of decibels as they relate to audio production and audio engineering. For most people working in professional audio, learning these key principles about the decibel will be sufficient. You'll learn what the decibel is, why decibels are used, and how to calculate decibels.

Video

Forza Motorsport and Splinter Cell Blacklist - Ninja Tracks - Game Maker's Notebook

by Austin Wintory Ninja Tracks

A lovely chat with the hugely successful composer duo Kaveh Cohen and Michael Nielsen, aka Ninja Tracks, regarding their career in games (particularly Splinter Cell and Forza franchises) and trailers / advertising.

Video

Game Maker's Notebook - Wintory chats with Darren Korb

by Austin Wintory Darren Korb

A fabulous chat with one of my most cherished friends and a superhuman musical talent, Darren Korb. NOTE: this was recorded at PAX East in August 2019, well before HADES was released and before we'd ever yet dreamt of making the "Songs of Supergiant Games" LP together. So this is mostly a look back at Darren's prior career and life. We should do a followup chat ...

Video

Game Maker's Notebook - Wintory chats with Gustavo Santaolalla

by Austin Wintory Gustavo Santaolalla

A HUGE pleasure this time talking with 2x Oscar-winning Gustavo Santaolalla, who despite having only score 2 games, is a powerfully felt presence in the world of game music. We talk, of course, about THE LAST OF US parts 1 and 2 but his career and music in general. He is a wonderful man and it was a joyous conversation.

Video

Game Maker's Notebook - Wintory chats with Ilan Eshkeri

by Austin Wintory Ilan Eshkeri

It was a privilege to chat with GHOSTS OF TSUSHIMA composer and all around wonderful guy Ilan Eshkeri. As always, we covered a lot of ground but not least of which was some of his amazing film career and our mutual love of combining science and music!

Video

Game Maker's Notebook - Wintory interviews Wilbert Roget II

by Austin Wintory Wilbert Roget II

A really fun, lengthy chat with a longtime friend in the wide world of games, with whom I've shared almost my whole professional ... er, journey. He's known for MORTAL KOMBAT 11, CALL OF DUTY: WWII, and many others, plus a span at LucasArts in the twilight years.

Book

Game Sound

An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

by Karen Collins

Video

How Sound Works In Rooms

by Acoustic Geometry

This video shows how sound works in rooms using Nerf Disc guns, 1130 feet of fluorescent green string, and Moiré patterns, and a before-and-after example.

Podcast

Music Respawn

by Kate Remington

WSHU Public Radio's Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there's lots of music in the interviews, so you can hear it for yourself!

Podcast

Sound Business with Akash Thakkar

by Akash Thakkar

Akash Thakkar interviews successful audio professionals from every corner of the music and sound industries. From educators, performers, pop stars, game audio professionals, voice actors, composers, sound designers, plug-in designers, audio programmers, and everything in between, we dive deep into the business and mindset skills it takes to ”make it” in the worlds of music and sound.

Article/Blog Post

The Composer Success Series: Gareth Coker

by A Sound Effect Gareth Coker

Want to make it as a game composer? In this interview, you'll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Gareth Coker, known for his scores for Moon Studios' Ori franchise, Studio Wildcard's ARK: Survival Evolved, several soundtrack albums for a variety Minecraft expansions, and the upcoming Halo Infinite from 343 Industries.

Book

The Game Audio Tutorial

A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

by Richard Stevens Dave Raybould

Book

The Game Music Toolbox

Composition Techniques and Production Tools from 20 Iconic Game Soundtracks

by Marios Aristopoulos

Book

Understanding Video Game Music

by Tim Summers

Article/Blog Post

The Composer Success Series: Jason Graves

by A Sound Effect Jason Graves

Want to make it as a game composer? In this interview, you'll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Jason Graves, known for his scores on EA's Dead Space, Square Enix's Tomb Raider (2013), and Polyarc's Moss.

Article/Blog Post

The Composer Success Series: Peter McConnell

by A Sound Effect Peter McConnell

Want to make it as a game composer? In this interview, you'll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Peter McConnell, known for his scores on Blizzard Entertainment's Hearthstone: The Boomsday Project, Double Fine Productions's Broken Age Act 2 (2013), and Double Fine's Psychonauts 2. As a composer at LucasArts, he also worked on legendary series like Monkey Island, Indiana Jones, and Star Wars, as well as Grim Fandango, and Full Throttle.

Video

What It Takes to Score Star Wars - Gordy Haab - Game Maker's Notebook

by Gordy Haab Austin Wintory

Long-running STAR WARS game composer Gordy Haab tells his story from childhood to the London Symphony and playing in the biggest sandbox there is!

Video

Why interactive music is EVERYTHING in games - Oliver Deriviere - Game Maker's Notebook

by Austin Wintory Oliver Deriviere

This GMN was recorded remotely mid-pandemic with interactive music guru Olivier Deriviere, known for such adventurous scores as REMEMBER ME, INNOCENCE: A PLAGUE TALE, VAMPYR and released in 2020, STREETS OF RAGE 4. Our long talk focused almost exclusively on how adaptive music systems can work.

Book

Writing Interactive Music for Video Games

A Composer's Guide

by Michael Sweet

Video

A Guide to Making Video Game Music

by Zectro

Since I've been getting into creating video game music, I thought I would make a little guide for anyone interested. Please let me know if you want a full video of me creating a song while explaining what I'm doing!

Video

FL Studio - Complete Beginner Basics Tutorial

by In The Mix

Video

FMOD Music Tutorial - Branching and Layering with Transitions

by Marie Havemann

In this video, I will show you how to build an adaptive music system in FMOD that combines two powerful techniques: branching and layering, while using transitions to smoothly switch between music tracks.

Video

Getting started with MIDI, DAWs and Virtual Instruments

by Aharon Rabinowitz

Recently I started to re-explore composing MIDI music after stepping away from it more than 20 years ago. A lot changed in two decades and there is a ton to learn. It's been a ton of fun and I wanted to share it all with you. So in this video, I'll go through the basics of MIDI, DAWs and Virtual Instruments, and tell you where you can get software and virtual instruments for free. If you are jumping into digital music composition and don't know where to start, this video is for you.

Video

How I Make Music For Video Games

by Venus Theory

Video

How I Make Video Game Music (And How You Can Too!)

by orithekid

What's a video game without some memorable music? In this video, I'm going to go over my personal process for developing video game music as well as show my improvements since my last music related video!

Video

How I write music in REAPER

by Reapertips | Alejandro

Basic introduction into how Reaper is used to compose music in.

Video

How I Write VIDEO GAME MUSIC! (and how you can too!)

by Aurora Compositions

It's finally time for me to talk about one of my all-time favorite things... video game music! In this video, I talk about how I use light motifs and similar phrases throughout different tracks of a game demo I did a while ago. Game music is seriously so awesome, as it can literally be anything! Any genre, any style, any instruments... endless possibilities! And it always sounds way too good.

Video

How I wrote 2 minutes of Aliens Fireteam Elite music

by Austin Wintory

In January 2021 I documented the process for several weeks of writing a single 2-minute cue for ALIENS FIRETEAM ELITE, start to finish. From my earliest sketches to the final mix, and all the iteration and experimentation in between!

Video

How to Make a Video Game Soundtrack (from scratch) | Art of Game Design | OST/VGM

by Jaies

Today I go in-depth through the actual process of creating Video Game music and creating a Soundtrack, if you're a Solo Developer or a small team (or anything above or in-between!). I tackle a CHARACTER THEME, and BATTLE THEME, a SAD/EMOTIONAL THEME and a AMBIENT/AREA-BASED THEME. I hope the video gives you can learn from the process, gain some tools, inspiration, and start working on your own music.

Video

How to make VIDEO GAME MUSIC for free (beginners' guide)

by Matt Kenyon

Video

How to Write Music for Video Games

by Guy Michelmore

In this video, we'll show you the three essential techniques for anyone wanting to write music for video games. We'll discuss how to create loops, how to score using horizontal interactive techniques, and using vertical interactivity. Composer Guy Michelmore will be giving you examples of how this works in practice. By the end of this video, you will have everything you need to start exploring this exciting new world.

Video

Learn Cubase in Just 14 Minutes | Quick Walkthrough

by Cubase

Video

Logic Pro X Midi Tutorial - Everything on MIDI For Beginners

by Charles Cleyn

Video

The BEST Free Orchestral Sample Libraries in 2024

by Kevin Kuschel

Video

The NEW Ableton 12 Beginner Guide (in 22 Minutes)

by Ethan Davis

Article/Blog Post

Steinberg - What Is A DAW?

by Steinberg

Video

What Is a VST?

by Sweetwater

Video

Why Themes Take SO MUCH Longer to Write (feat. Bear McCreary)

by Austin Wintory Bear McCreary

As part of the LIGHT IN THE VOID Kickstarter campaign, composer "demo reviews" were offered wherein I and a friend/colleague would sit down with a pair of composers early in their careers and discuss their music, overall thoughts on business, etc. I decided to record these and as some really great discussion came out of it. Today's was a session done with the mighty Bear McCreary!

Book

The Pocket Mentor for Game Audio

Your travel companion On your journey to become a full-time professional in video game audio.

by Greg Lester Jonny Sands

Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

Article/Blog Post

32-Bit Float Files Explained

by Sound Devices

Video

42 Audio Illusions & Phenomena! - Part 1/5 of Psychoacoustics

by Casey Connor

Article/Blog Post

An Introduction to Limiters (and How to Use Them)

by iZotope, Inc. Nick Messitte

Video

AUDIO BASICS (Part 2): Properties of a Sound Wave

by Audio University

Video

AUDIO BASICS (Part 3): What is Phase Cancellation?

by Audio University

Article/Blog Post

Audio Compression Basics

by Universal Audio

Article/Blog Post

Audio Signal Flow: What It Is And How To Use It

by Mastering.com Drew Swisher

Video

DECIBELS (dB) EXPLAINED: 5 Things You NEED to Know

by Audio University

Article/Blog Post

Digital Audio Basics: Audio Sample Rate and Bit Depth

by iZotope, Inc. Griffin Brown

Article/Blog Post

Every Audio Effect Explained

by eMastered Zakaria Kiadi

Video

FL STUDIO | Introducing Pitch Shifter

by FL Studio

Video

How FLANGER, CHORUS & PHASER process your sound - Sound Design Theory

by Woochia - Charly Sauret

Video

How Frostpunk utilizes Psychological Tricks in their Sound Design

by Game Audio Learning

Video

How Sound Works (In Rooms)

by Acoustic Geometry

Video

How to Pitch Shift Without Losing Quality

by Sage Audio

Video

Lossy Audio: MP3, iTunes, and others | iZotope Pro Audio Essentials

by iZotope, Inc.

Video

MBitFun VST Plugin DEMO (Free Bitcrusher)

by Bedroom Producers Blog

Website/Blog

Medium: Denis Zlobin

by Denis Zlobin

Video

No-Nonsense Guide: How To Use Compression

by Aftertouch Audio

Video

No-Nonsense Guide: How To Use EQ (Equalizer)

by Aftertouch Audio

Video

No-Nonsense Guide: How To Use Reverb

by Aftertouch Audio

Video

No-Nonsense Guide To Saturation & Distortion

by Aftertouch Audio

Video

No-Nonsense Guide To Vocoders

by Aftertouch Audio

Video

Pitch Down Sanken CO-100K vs Sennheiser MKH8040 vs Rode NTG3 vs Schoeps CCM41

by Imphenzia

Article/Blog Post

Psychoacoustics: The Psychology of Sound

Ambient noise, skeuomorphism and the way we perceive sound

by The Los Angeles Recording School

Book

Reading A-Z: How Sound Works

by Reading A-Z Penny Atcheson

Store

REAPER | Audio Production Without Limits

by Cockos Incorporated

Playlist

Reaper for Game Audio

by Akash Thakkar

Playlist

REAPER | Videos

by Cockos Incorporated

Article/Blog Post

Reverb vs. Delay: Complete Guide to 3D Mixing

by Mastering.com Caleb J. Murphy

Video

Sound: Crash Course Physics #18

by PBS Shini Somara

Video

The sound illusion that makes Dunkirk so intense

by Vox Christophe Haubursin

Video

Understanding Sound Waves | MED-EL

by MED-EL

Article/Blog Post

Understanding the Fundamentals of Digital Audio

by Circuit Digest Kajal Mishra

Article/Blog Post

What audio format should I use for my game?

by IndieGameMusic.com

Article/Blog Post

What’s the Difference Between Distortion and Saturation?

by Sage Audio

Video

50 Tips & Tricks For Vital VST - Noob To Pro - Happy Birthday Vital!

by Dash Glitch

Video

A Guide to Setting Gain for Field Recording: Tips and Tricks

by Free To Use Sounds

Website/Blog

A Sound Effect

by A Sound Effect

Article/Blog Post

Behind the Bit: How Sega and Nintendo Used Hardware Synthesis To Create New Worlds

by Audeze

Store

BOOM Library

by BOOM Library

Video

Creating Sound Libraries from Home: A Beginner Guide

by Free To Use Sounds

Article/Blog Post

Don’t miss ‘Field Recording, a Technical Introduction’ – an excellent video course by Ian Smith

by A Sound Effect Asbjoern Anderson

Article/Blog Post

Essential tips for a healthier sound effects library collection

by A Sound Effect Javier Zúmer

Video

Finding Inspiration To Create Sound Libraries from Field Recordings

by Free To Use Sounds

Video

Free Vital Synth - Full Tutorial

by In The Mix

Article/Blog Post

Handheld Recorders Buying Guide

by Sweetwater

Video

How do microphones work? Different microphone types and their characteristics explained

by Mixed Signals

Article/Blog Post

How Do Microphones Work? (The Ultimate Illustrated Guide)

by My New Microphone Arthur Fox

Article/Blog Post

How procedural audio brings sounds to life in video games

by Splice Daniel Zender

Article/Blog Post

344 Audio - How To Create A Sound Effects Library

by A Sound Effect 344 Audio Alex Gregson

Video

It's actually the best synth plugin (Phase Plant)

by Andrew Huang

Store

iZotope RX 11

by iZotope, Inc.

Video

iZotope RX9 Dialogue Repair Cicadas & Bird Removal

by Aftertouch Audio

Video

iZotope RX9 How To Restore Clipped Audio

by Aftertouch Audio

Store

Kilohearts - Phase Plant

by Kilohearts

Video

Making Laser Sounds in Massive

by Akash Thakkar

Video

Serum Sound Design Tutorial: Chargeup Patch

by Carlye Nyte

Website/Blog

SFX Swap

by SFX Swap

Video

Simplify Metadata Writing For Field Recording with Universal Category System

by Free To Use Sounds

Video

Some of My Favorite Serum Patches

by Carlye Nyte

Video

Sound Design | Resampling Bass in Ableton Live

by Icon Collective

Article/Blog Post

The Beginner's Guide to Audio Synthesis

by Black Ghost Audio Charles Hoffman

Playlist

The Complete Guide To Master Serum

by Zen World - Evolution Of Sound

Video

The Sound Designers Pokedex (Getting Started In Sound Design)

by Aftertouch Audio

Article/Blog Post

The Sound Effects Metadata Style Guide – by Kai Paquin

by A Sound Effect Kai Paquin

Article/Blog Post

The Sounds Of Super Mario Bros

by Almalibre Studios

Video

The Ultimate Beginner's Guide to Xfer's Serum | Serum for COMPLETE Beginners

by InspirAspir

Website/Blog

Universal Category System

by Universal Category System (UCS)

Store

Vital - Spectral Warping Wavetable Synth

by Vital Audio

Store

Xfer Records - Serum

by Xfer Records

Video

4 Layering Techniques for Creating Sound Effects

by David Dumais

Channel

YouTube - 8-bit Music Theory

by 8-bit Music Theory

Video

Ableton Quick Tip: Automation Vs Modulation

by Catalyze Music Academy

Video

Designing An Explosion Sound With Only An iPhone Mic

by Marshall McGee

Video

How ADSR & Envelopes Work

by Pierce Porterfield

Video

Identify Frequencies In A Muddy Or Boomy Mix | Ear Training For Audio Engineers

by Audio University

Video

Layering - the most important tool for a sound designer

by Marshall McGee

Video

Learn music theory in half an hour.

by Andrew Huang

Article/Blog Post

Music Theory Cheat Sheet

by Jesse Brede Gravitas Create

Video

Parameter Modulation in REAPER - Audio Control Signal

by Kenny Gioia REAPER Mania

Article/Blog Post

REAPER - Keyboard Shortcuts Reference

by Cockos Incorporated

Article/Blog Post

Teach Me Audio - Phase

by Teach Me Audio

Video

The most mind-blowing concept in music (Harmonic Series)

by Andrew Huang

Video

This is REAPER 6 - Actions (Action List) (14/15)

by Kenny Gioia REAPER Mania

Video

This is REAPER 6 - Editing (6/15)

by Kenny Gioia REAPER Mania

Video

This is REAPER 6 - Envelopes & Automation (12/15)

by Kenny Gioia REAPER Mania

Video

This is REAPER 6 - FX & Plugins (7/15)

by Kenny Gioia REAPER Mania

Article/Blog Post

Tuning your Game: Music Theory for Sound Design

by Audiokinetic Vincent Gagnon

Article/Blog Post

What are LFOs? How to Create Movement In Your Mix

by LANDR Leticia Trandafir

Video

How Sounds Get Into Games - Fundamentals Of Game Audio Implementation

by Greg Lester Game Audio Learning

Article/Blog Post

The elements of video game audio

by Splice Ronny Mraz

Article/Blog Post

The Essential Game Audio Toolkit – Greg Lester’s Overview of Must-Have Tools

by A Sound Effect Greg Lester

Video

What is Adaptive Audio?

by Scruffy

Article/Blog Post

A Visual Guide to Version Control

by BetterExplained

This visual guide to Source Control is great, with some really helpful diagrams.

Article/Blog Post

About Audio Middleware

by Yannis Brown

This short yet fantastic overview by Yannis Brown explains what middleware can offer, and compares some of the most popular middleware in use today.

Website/Blog

Alessandro Famà - FMOD and Wwise Tutorials

by Alessandro Famà

Article/Blog Post

An Introduction to Game Audio Scripting in Unity (Part 1)

by A Sound Effect Anne-Sophie Mongeau

A great tutorial to get you started with audio scripting in Unity.

Website/Blog

Audiokinetic - Learn Wwise

by Audiokinetic

Audiokinetic offers a series of free guided tutorials with practice projects, which are great for learning. You can also pay to receive an official certification, but it isn’t essential to do so.

Article/Blog Post

Audiokinetic - Obstruction and Occlusion

by Audiokinetic

Website/Blog

Audiokinetic - Wwise Fundamentals

by Audiokinetic

Article/Blog Post

Dear Devs, 7 Reasons why your Game may need Audio Middleware

by Javier Zúmer

This great list from Javier Zumer highlights some more ways middleware is useful to us in game audio.

Video

Environmental Acoustics in Tom Clancy’s The Division 2 - GDC 2020

by Massive Entertainment

Article/Blog Post

FMOD Built-in Parameters

by Javier Zúmer

Website/Blog

FMOD Online Reference Manual

by Firelight Technologies

Video

Game Audio Learning - Why Sound Design in Stealth Games is so Important

by Game Audio Learning

Video

Game Engines Explained

by Ask Gamedev

This video by Ask Gamedev explains what game engines are, why we need them, and how they work.

Video

GDC - Gears of War 4, Project Triton: Pre-Computed Environmental Wave Acoustics

by GDC John Tennant Nikunj Raghuvanshi

Article/Blog Post

Hitman 2: Enhancing Reverb on Modern CPUs

by Audiokinetic Stepan Boev

Video

How I learned Unity without following tutorials (Developing 1)

by Game Maker's Toolkit

In this video, Mark Brown of Game Maker’s Toolkit talks about the difficulty of learning an engine, and offers some advice on how to move forward when you get stuck.

Article/Blog Post

How to play audio in Unity (with examples)

by Game Dev Beginner John French

This excellent website gives you a great place to start learning the fundamentals of playing back audio in Unity.

Article/Blog Post

How to Quickly Get Started With Game Audio in Unreal Engine — an essential primer by Dave Raybould

by A Sound Effect Aharon Rabinowitz Dave Raybould

A great quick-start guide to the audio implementation side of Unreal Engine.

Article/Blog Post

Jack Campbell - How To Get Into Audio Coding As A Musician

by Jack Campbell

Article/Blog Post

Javier Zúmer - Brief Source Control guide for Audio Peeps

by Javier Zúmer

This quick-start guide by Javier Zúmer is tailored specifically to audio folks learning Source Control for the first time.

Website/Blog

Learn FMOD

by Firelight Technologies

FMOD also has some excellent guided tutorials with demo projects where you can learn by doing. I recommend starting with the beginner project and then moving on from there.

Article/Blog Post

ScreenSkills - What does an audio programmer do?

by ScreenSkills

Website/Blog

The Audio Programmer

by The Audio Programmer

The Audio Programmer is one of the best sources for learning audio programming out there. They have a Discord community to help newcomers and a bunch of excellent YouTube videos on the subject.

Video

Tutorial: Game Audio Integration Workflow with FMOD & Unity

by Pro Sound Effects John Pata

John Pata shows his workflow for implementing the sound effects for a portal with FMOD and Unity.

Article/Blog Post

Unity Learn - Essentials

by Unity Technologies

A guided tutorial that teaches you all the basics of Unity.

Article/Blog Post

Unity Learn - Junior Programmer

by Unity Technologies

Playlist

Unreal Engine 5 Audio Tutorials

by The Sound FX Guy

Article/Blog Post

Unreal Engine 5 Tutorial for Beginners: Getting Started

by Kodeco Tommy Tran Matt Larson

This short and concise tutorial will provide you with a great overview on all the basics of Unreal Engine.

Article/Blog Post

Unreal Engine - Dynamic Audio

by Epic Games Dave Raybould Richard Stevens

Website/Blog

Unreal Engine - Learning Library

by Epic Games

Official learning resources from Epic Games, covering everything you need to know about Unreal Engine.

Article/Blog Post

Unreal Engine - Sound Attenuation

by Epic Games

Article/Blog Post

Unreal Engine’s built-in game audio capabilities demonstrated using blueprints

by A Sound Effect Asbjoern Anderson

Video

ADC - Game Audio Programming - Guy Somberg

by ADC - Audio Developer Conference

Guy Somberg sums up audio programming in general as “the art of working with sound designers to create the most awesome aural experience possible.” He explains this definition and shines some more light on what audio programmers are, what they do and how they do it in this excellent video.

Video

Scott Game Sounds - Using Source Control For Game Audio Purposes | Chat With Cai Jones

by Scott Game Sounds Cai Jones

A fantastic video collaboration between Henry Scott & Cai Jones on the topic of Source Control.

Video

Udacity - Version Control System Introduction - Georgia Tech - Software Development Process

by Udacity

This short video by Udacity provides a great high-level overview of the subject of Source Control.

Article/Blog Post

12 Days of Interactive Foley Design Using Wwise and Unity

by Audiokinetic Pierre-Marie Blind

Video

A Plague Tale Audio Design: Not Only Squeaks

by GDC

Article/Blog Post

A Sound Effect - How To Get Your Game Audio Pipeline Right

by A Sound Effect Jeppe Emil Lindskov Mads Vesterager Riddersholm

Video

All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive

by GDC

Article/Blog Post

Behind the Sound of I Am Fish

by Audiokinetic Ali Tocher

Video

Detroit: Become Human. Game Audio Talk about footsteps and material tags by Cujo Sound

by Bjørn Jacobsen

Article/Blog Post

Film 101: Understanding Foley Sound and Why Foley Sound Is Important

by MasterClass

Video

Foley Adventures - League of Legends

by Bryan Higa

Video

Foley in Alien: Isolation & Gears of War: Ultimate Edition

by GDC

Video

How Sound Effects For Video Games Are Made

by Foleytricks

Article/Blog Post

How The Last of Us Part II’s incredible sound was made

by A Sound Effect Jennifer Walden Justin Mullens Rob Krekel

Video

'Moss': Design Before Sound

by GDC

Video

Robbie's Adventure - Footstep Animation Tagging Wwise Implementation

by EncapsulateSoundDesign

Video

Sound Effects - Batman: Arkham City Behind-the-Scenes Video

by GameSpot

Video

Sunset Overdrive - Foley Vanity System - Sound Design Reel

by Bryan Higa

Article/Blog Post

The Ultimate Beginner’s Guide to Foley Editing

by A Sound Effect Rebecca Wilson Jones Yuri Pridachin

Video

Working in Games: Sound Design at Pinewood Studios

by BAFTA

Channel

YouTube - Aftertouch Audio

by Aftertouch Audio

Channel

YouTube - Evil Banana 202

Isolated voice lines and SFX from video games

by Evil Banana 202

Channel

YouTube - Games Without Music

by Games Without Music

Channel

YouTube - Marshall McGee

by Marshall McGee

Channel

YouTube - Ultraclocked

Isolated weapon sound design

by Ultraclocked

Article/Blog Post

A Beginners Guide to Dialogue Editing for Video Games

by Alyx Jones

Video

Capturing the Ambience of Ghost of Tsushima

by Aural Surgeon

Video

Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream

by Dead Space Roman Campos-Oriola Philippe Ducharme Olivier Asselin Jack Patillo

Video

Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'

by GDC

Video

Designing the Interactive Ambient Sound System for Game of Thrones: Winter is Coming

by Audiokinetic Chang Liu

Article/Blog Post

Game Design Deep Dive: Creating a new language for Planet Coaster

by Game Developer James Stant

Video

GDC - Bringing Ambience To The Foreground

by Joanna Orland

Video

GDC - Dialogue 101

by GDC Michael Csurics

Video

How the BREATHING system was CREATED in The Last of Us 2

by Gameology Forecast

Article/Blog Post

How To Create An Audio Soundscape For Video Games

by Splice Daniel Zender

Video

How To Create Detailed Ambiance Beds In Games & Films

by Aftertouch Audio

Video

How To Process & Treat Dialogue For Films & Games

by Aftertouch Audio

Website/Blog

myNoise - Primeval Forest

by myNoise Stéphane Pigeon

Video

R2-D2 and C-3PO being best friends for 3 minutes straight

by charmsclassed

Video

The Last Of Us 2 - Ambient Setup - Game Audio Talk

by Cujo Sound Bjørn Jacobsen

Video

The System Behind Hades' Astounding Dialogue

by People Make Games Chris Bratt Anni Sayers

Article/Blog Post

Unreal Engine - Ambient Zones

by Epic Games

Website/Blog

Voice Design Resource

by Charles Paterman

Video

Why the NPC's in The Last Of Us 2 Sound so Real

by Game Audio Learning

Video

DOOM: Behind the Music

by Mick Gordon

In this 2017 session, Doom composer Mick Gordon provides a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th instalment of the seminal first-person shooter franchise, Doom.

Video

The Best Way to get better at Field Recording

by Greg Lester

Learn about how to get better at field recording by building a habit, switching your mindset and failing frequently in order to learn and grow.

Article/Blog Post

An Intro Guide to Game Engine Logging & Locating Your Logs

by Gedalyah Reback

Video

Building A Game Audio Career From Anywhere

by Tony Manfredonia Sabrina Fedele Ashley Trammell George Vu Tyler Zane

From AAA titles to indie gems, and from rural-living to city life, learn about how these audio creators have crafted acclaimed music and sound, cultivated global collaboration, and built full-time careers all from a location of their choosing.

Website/Blog

Communities

by Greg Lester Jonny Sands

Connect with fellow sound designers & game devs. Grow your network and learn from your peers. Make lifelong friends!

Video

Community = Opportunity: How We Can Benefit Together

by Greg Lester

In this talk Greg will take you back in time and share his origin story as well as that of Airwiggles, the things he has learned along the way and how you can achieve your goals and dreams through the power of community!

Video

Creative Accounting: Audio Services Pricing

by Nathan Moody

Completely flummoxed as to how to answer “How much will this audio project cost?” Nathan walks through the basics of cost, price, scope, risk, and alignment for audio professionals.

Video

Dealing With Bugs, Deadlines And Other Game Audio Problems

by Greg Lester

Game development never goes according to plan. Tools break, information gets lost, deadlines move and there are bugs, lots of bugs. In this talk you'll gain the skills to not only tackle problems head on with confidence but also prevent and change your mindset towards them.

Channel

Game Audio Analysis

by Greg Lester

The YouTube channel analysing and breaking down how the soundscape in games work and how you can create your own.

Video

How GameAudio Skills Pay the Bills Outside of the Gaming Industry

by Ben Gallagher

In this talk, you will discover how your game audio talents can create lucrative opportunities beyond gaming, opening doors to industries you never imagined.

Article/Blog Post

How To Ace Your Application, Interview & Audio Test

by Greg Lester

Article/Blog Post

How To Be A Freelancer In Game Audio

by Greg Lester

Article/Blog Post

How To Find A Mentor In Game Audio

by Greg Lester

Article/Blog Post

How To Get Better At Sound Design

Article/Blog Post

How To Mix & QA Test Your Game

by Greg Lester

Article/Blog Post

How To Network In Game Audio

by Greg Lester

Video

Is University worth it for a Sound Designer?

by Greg Lester

Find the answer to the question “Should I go to University?” and figure out the best option for your current circumstances. Learn about the role a degree plays in the hiring process.

Video

Junior Sound Designers Panel (Jack O'Callaghan, Lewis Ball, Jamie Lee)

by Jack O'Callaghan Lewis Ball Jamie Lee

How do you get a job in game audio as a sound designer? Jack O’Callaghan, Jamie Lee, and Lewis Ball discuss their journey's into their current roles as Junior Sound Designers. They share a start-to-finish timeline of how they found work in the industry and advice for how others can do the same.

Book

Keep Going: 10 Ways to Stay Creative in Good Times and Bad

by Austin Kleon

The creative life is not a linear journey to a finish line, it's a loop-so find a daily routine, because today is the only day that matters. Disconnect from the world to connect with yourself-sometimes you just have to switch into airplane mode. Keep Going celebrates getting outdoors and taking a walk (as director Ingmar Bergman told his daughter, "The demons hate fresh air").

Video

Make your Sound Design BETTER with Active Listening

by Akash Thakkar

When I was first starting in the world of game audio and sound design, my work sounded super thin, lifeless, and generally not-very-good. I could tell something was off, but I didn't know what to do to improve my work. If that sounds like you, this video will help you get past that phase!

Video

Occupational Burnout in Games: Causes, Impact, and Solutions

by Raffael Boccamazzo Alicia Fortier Osama Dorias Anna Brandberg

This series of GDC 2023 microtalks will offer attendees a foundational understanding of what burnout is and its causal factors before discussing the long-term impact via personal experiences. Recognizing that systemic solutions must be implemented to tackle the issue, this series will offer individuals resources and implementable steps to bolster their resilience against burnout.

Article/Blog Post

Organisation & Pipelines In Game Audio

by Greg Lester

Article/Blog Post

Profiling in Wwise

by Audiokinetic

How to use the Wwise Profiler explained.

Book

Radical Candor

How to Get What You Want by Saying What You Mean

by Kim Scott

This book offers a guide to those bewildered or exhausted by management, written for bosses and those who manage bosses. Drawing on years of first-hand experience, and distilled clearly to give actionable lessons to the reader, Radical Candor shows how to be successful while retaining your integrity and humanity.

Website/Blog

Reapertips - Learn all things REAPER

by Reapertips | Alejandro

Discover tips & tricks to improve your workflow with a growing collection of REAPER DAW tutorials

Website/Blog

Reel Reviews

Video

Resonant Reviewing

by Ashton Mills

Feedback is the helm that is used to steer a game audio project on its charted course. Unfortunately, this is a skill that doesn’t get talked about a lot. After watching this talk you will be able to give better and more effective feedback.

Book

Show Your Work!

10 Ways To Share Your Creativity And Get Discovered

by Austin Kleon

A creative guide to help you share your work with the world.

Playlist

Sound Designer Plays Series

by Greg Lester

Join Greg as he play different games, analyses their soundscapes and explains how they are created.

Video

Staying Motivated To Find Paid Audio Work

by Lewis Ball

The pitfalls of looking for a job and talking about ways you can motivate yourself to apply, create, and generally give a positive push for those looking for work.

Book

Steal Like An Artist

10 Things Nobody Told You About Being Creative

by Austin Kleon

An inspiring guide to creativity in the digital age, Steal Like an Artist presents ten transformative principles that will help readers discover their artistic side and build a more creative life.

Website/Blog

The Game Audio Learning Roadmap

by Greg Lester Jonny Sands

Article/Blog Post

Types Of Jobs In The Game Audio Industry

Video

What Is It Like Working As A Junior Sound Designer?

by Sarah McRuvie Lewis Thompson Eli Forster Katie Spence

Lewis chats to another three junior sound designers about how they recently got their first position in game audio.

Video

What No-One Tells You About Freelancing

by Christa Giammattei

Christa will be covering a lot of the finer details in the freelancer world, such as accounting and how to approach invoices, keeping track of in/out projects, whether it's possible to work out of a home studio, taxes, basic setup possibilities, and more.

Video

You Got A Job In Game Audio! Now What?

by Presley Hynes Paul Boechler

You've finally landed a gig! Now what makes you successful once you get that opportunity? How do you progress your career once you're no longer new... but also maybe not yet senior? A big subject that should appeal to both juniors and veterans and everyone in between.