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As the name suggests this is where you will find an extensive collection of websites, articles, podcasts and videos about game audio that you can easily navigate. It will also be the home to the mighty AirCon vault which houses all of the talks of the inaugural free Airwiggles Audio Conference.
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The library is full of videos, articles, podcasts, and other resources to help you learn game audio in depth.
For a guided learning experience, check out our curated courses in the academy
A Sound Effect Podcast
The world’s first podcast dedicated to sound effects
Airwiggles
The social hub for the audio community
Whether you’re looking for advice, feedback, job opportunities, events or just to connect with like-minded people, this is the place for you!

Fmod Project Setup
If you’re learning FMOD or thinking about getting into it, then this talk is for you! Sergio will show you how to set up FMOD for a new project, the features and systems he uses all the time as well as some prepared examples.

Game Developer.com

Indie Game Jams

Q & A with Mark Mangini
Dune, Bladerunner and the Essence of Sound
Mark shares some of his audio secrets, creative philosophies and riveting stories from his incredible career in cinema. He has worked on blockbusters such as Bladerunner, Mad Max and won an Oscar.

The Game Audio Strategy Guide
A Practical Course
A comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros

Crafting Cataclysm's Superb Sonic Destruction
Podcast episode: Crafting Cataclysm’s Superb Sonic Destruction – with Mattia Cellotto

Game Audio Mixing
Insights to Improve Your Mixing Performance

Learning Synths with Ableton
Learn the basics of synthesis through this interactive website created by Ableton.

How To Supercharge Your Sound Design With A Stream Deck
Game sound designer and composer David Dumais shares his essential tips for sound designing with an Elgato Stream Deck

A Composer's Guide to Game Music
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.

Audio Basics: Properties of a Sound Wave
This video explains the properties of sound waves: Frequency, Amplitude, Phase, Period, and Wavelength. Learning these properties is very important because it allows us to communicate about sound more effectively. You'll learn about the variables of a sound wave and the units of measurement used to describe sound.

Audio Basics: What is Phase Cancellation?
What is phase cancellation? This video explains how phase cancellation works and what phase cancellation sounds like. You'll learn the science behind sound waves, how phase interference works, and what phasing sounds like.

Composing Music for Games
The Art, Technology and Business of Video Game Scoring

DECIBELS (dB) EXPLAINED: 5 Things You NEED to Know
In this video, you'll learn everything you (probably) need to know about decibels. This video contains a simple explanation of decibels as they relate to audio production and audio engineering. For most people working in professional audio, learning these key principles about the decibel will be sufficient. You'll learn what the decibel is, why decibels are used, and how to calculate decibels.

Forza Motorsport and Splinter Cell Blacklist - Ninja Tracks - Game Maker's Notebook
A lovely chat with the hugely successful composer duo Kaveh Cohen and Michael Nielsen, aka Ninja Tracks, regarding their career in games (particularly Splinter Cell and Forza franchises) and trailers / advertising.

Game Maker's Notebook - Wintory chats with Darren Korb
A fabulous chat with one of my most cherished friends and a superhuman musical talent, Darren Korb. NOTE: this was recorded at PAX East in August 2019, well before HADES was released and before we'd ever yet dreamt of making the "Songs of Supergiant Games" LP together. So this is mostly a look back at Darren's prior career and life. We should do a followup chat ...

Game Maker's Notebook - Wintory chats with Gustavo Santaolalla
A HUGE pleasure this time talking with 2x Oscar-winning Gustavo Santaolalla, who despite having only score 2 games, is a powerfully felt presence in the world of game music. We talk, of course, about THE LAST OF US parts 1 and 2 but his career and music in general. He is a wonderful man and it was a joyous conversation.

Game Maker's Notebook - Wintory chats with Ilan Eshkeri
It was a privilege to chat with GHOSTS OF TSUSHIMA composer and all around wonderful guy Ilan Eshkeri. As always, we covered a lot of ground but not least of which was some of his amazing film career and our mutual love of combining science and music!

Game Maker's Notebook - Wintory interviews Wilbert Roget II
A really fun, lengthy chat with a longtime friend in the wide world of games, with whom I've shared almost my whole professional ... er, journey. He's known for MORTAL KOMBAT 11, CALL OF DUTY: WWII, and many others, plus a span at LucasArts in the twilight years.

Game Sound
An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

How Sound Works In Rooms
This video shows how sound works in rooms using Nerf Disc guns, 1130 feet of fluorescent green string, and Moiré patterns, and a before-and-after example.

Music Respawn
WSHU Public Radio's Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there's lots of music in the interviews, so you can hear it for yourself!

Sound Business with Akash Thakkar
Akash Thakkar interviews successful audio professionals from every corner of the music and sound industries. From educators, performers, pop stars, game audio professionals, voice actors, composers, sound designers, plug-in designers, audio programmers, and everything in between, we dive deep into the business and mindset skills it takes to ”make it” in the worlds of music and sound.

The Composer Success Series: Gareth Coker
Want to make it as a game composer? In this interview, you'll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Gareth Coker, known for his scores for Moon Studios' Ori franchise, Studio Wildcard's ARK: Survival Evolved, several soundtrack albums for a variety Minecraft expansions, and the upcoming Halo Infinite from 343 Industries.

The Game Audio Tutorial
A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

The Game Music Toolbox
Composition Techniques and Production Tools from 20 Iconic Game Soundtracks

Understanding Video Game Music

The Composer Success Series: Jason Graves
Want to make it as a game composer? In this interview, you'll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Jason Graves, known for his scores on EA's Dead Space, Square Enix's Tomb Raider (2013), and Polyarc's Moss.

The Composer Success Series: Peter McConnell
Want to make it as a game composer? In this interview, you'll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Peter McConnell, known for his scores on Blizzard Entertainment's Hearthstone: The Boomsday Project, Double Fine Productions's Broken Age Act 2 (2013), and Double Fine's Psychonauts 2. As a composer at LucasArts, he also worked on legendary series like Monkey Island, Indiana Jones, and Star Wars, as well as Grim Fandango, and Full Throttle.

What It Takes to Score Star Wars - Gordy Haab - Game Maker's Notebook
Long-running STAR WARS game composer Gordy Haab tells his story from childhood to the London Symphony and playing in the biggest sandbox there is!

Why interactive music is EVERYTHING in games - Oliver Deriviere - Game Maker's Notebook
This GMN was recorded remotely mid-pandemic with interactive music guru Olivier Deriviere, known for such adventurous scores as REMEMBER ME, INNOCENCE: A PLAGUE TALE, VAMPYR and released in 2020, STREETS OF RAGE 4. Our long talk focused almost exclusively on how adaptive music systems can work.

Writing Interactive Music for Video Games
A Composer's Guide

A Guide to Making Video Game Music
Since I've been getting into creating video game music, I thought I would make a little guide for anyone interested. Please let me know if you want a full video of me creating a song while explaining what I'm doing!

FL Studio - Complete Beginner Basics Tutorial

FMOD Music Tutorial - Branching and Layering with Transitions
In this video, I will show you how to build an adaptive music system in FMOD that combines two powerful techniques: branching and layering, while using transitions to smoothly switch between music tracks.

Getting started with MIDI, DAWs and Virtual Instruments
Recently I started to re-explore composing MIDI music after stepping away from it more than 20 years ago. A lot changed in two decades and there is a ton to learn. It's been a ton of fun and I wanted to share it all with you. So in this video, I'll go through the basics of MIDI, DAWs and Virtual Instruments, and tell you where you can get software and virtual instruments for free. If you are jumping into digital music composition and don't know where to start, this video is for you.

How I Make Music For Video Games

How I Make Video Game Music (And How You Can Too!)
What's a video game without some memorable music? In this video, I'm going to go over my personal process for developing video game music as well as show my improvements since my last music related video!

How I write music in REAPER
Basic introduction into how Reaper is used to compose music in.

How I Write VIDEO GAME MUSIC! (and how you can too!)
It's finally time for me to talk about one of my all-time favorite things... video game music! In this video, I talk about how I use light motifs and similar phrases throughout different tracks of a game demo I did a while ago. Game music is seriously so awesome, as it can literally be anything! Any genre, any style, any instruments... endless possibilities! And it always sounds way too good.

How I wrote 2 minutes of Aliens Fireteam Elite music
In January 2021 I documented the process for several weeks of writing a single 2-minute cue for ALIENS FIRETEAM ELITE, start to finish. From my earliest sketches to the final mix, and all the iteration and experimentation in between!

How to Make a Video Game Soundtrack (from scratch) | Art of Game Design | OST/VGM
Today I go in-depth through the actual process of creating Video Game music and creating a Soundtrack, if you're a Solo Developer or a small team (or anything above or in-between!). I tackle a CHARACTER THEME, and BATTLE THEME, a SAD/EMOTIONAL THEME and a AMBIENT/AREA-BASED THEME. I hope the video gives you can learn from the process, gain some tools, inspiration, and start working on your own music.

How to make VIDEO GAME MUSIC for free (beginners' guide)

How to Write Music for Video Games
In this video, we'll show you the three essential techniques for anyone wanting to write music for video games. We'll discuss how to create loops, how to score using horizontal interactive techniques, and using vertical interactivity. Composer Guy Michelmore will be giving you examples of how this works in practice. By the end of this video, you will have everything you need to start exploring this exciting new world.

Learn Cubase in Just 14 Minutes | Quick Walkthrough

Logic Pro X Midi Tutorial - Everything on MIDI For Beginners

The BEST Free Orchestral Sample Libraries in 2024

The NEW Ableton 12 Beginner Guide (in 22 Minutes)

Steinberg - What Is A DAW?

What Is a VST?

Why Themes Take SO MUCH Longer to Write (feat. Bear McCreary)
As part of the LIGHT IN THE VOID Kickstarter campaign, composer "demo reviews" were offered wherein I and a friend/colleague would sit down with a pair of composers early in their careers and discuss their music, overall thoughts on business, etc. I decided to record these and as some really great discussion came out of it. Today's was a session done with the mighty Bear McCreary!

The Pocket Mentor for Game Audio
Your travel companion On your journey to become a full-time professional in video game audio.
Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

32-Bit Float Files Explained
42 Audio Illusions & Phenomena! - Part 1/5 of Psychoacoustics
An Introduction to Limiters (and How to Use Them)
AUDIO BASICS (Part 2): Properties of a Sound Wave
AUDIO BASICS (Part 3): What is Phase Cancellation?
Audio Compression Basics
Audio Signal Flow: What It Is And How To Use It
DECIBELS (dB) EXPLAINED: 5 Things You NEED to Know
Digital Audio Basics: Audio Sample Rate and Bit Depth
Every Audio Effect Explained
FL STUDIO | Introducing Pitch Shifter
How FLANGER, CHORUS & PHASER process your sound - Sound Design Theory
How Frostpunk utilizes Psychological Tricks in their Sound Design
How Sound Works (In Rooms)
How to Pitch Shift Without Losing Quality
Lossy Audio: MP3, iTunes, and others | iZotope Pro Audio Essentials
MBitFun VST Plugin DEMO (Free Bitcrusher)
Medium: Denis Zlobin
No-Nonsense Guide: How To Use Compression
No-Nonsense Guide: How To Use EQ (Equalizer)
No-Nonsense Guide: How To Use Reverb
No-Nonsense Guide To Saturation & Distortion
No-Nonsense Guide To Vocoders
Pitch Down Sanken CO-100K vs Sennheiser MKH8040 vs Rode NTG3 vs Schoeps CCM41
Psychoacoustics: The Psychology of Sound
Ambient noise, skeuomorphism and the way we perceive sound
Reading A-Z: How Sound Works
REAPER | Audio Production Without Limits
Reaper for Game Audio
REAPER | Videos
Reverb vs. Delay: Complete Guide to 3D Mixing
Sound: Crash Course Physics #18
The sound illusion that makes Dunkirk so intense
Understanding Sound Waves | MED-EL
Understanding the Fundamentals of Digital Audio
What audio format should I use for my game?
What’s the Difference Between Distortion and Saturation?
50 Tips & Tricks For Vital VST - Noob To Pro - Happy Birthday Vital!
A Guide to Setting Gain for Field Recording: Tips and Tricks
A Sound Effect
Behind the Bit: How Sega and Nintendo Used Hardware Synthesis To Create New Worlds
BOOM Library
Creating Sound Libraries from Home: A Beginner Guide
Don’t miss ‘Field Recording, a Technical Introduction’ – an excellent video course by Ian Smith
Essential tips for a healthier sound effects library collection
Finding Inspiration To Create Sound Libraries from Field Recordings
Free Vital Synth - Full Tutorial
Handheld Recorders Buying Guide
How do microphones work? Different microphone types and their characteristics explained
How Do Microphones Work? (The Ultimate Illustrated Guide)
How procedural audio brings sounds to life in video games
344 Audio - How To Create A Sound Effects Library
It's actually the best synth plugin (Phase Plant)
iZotope RX 11
iZotope RX9 Dialogue Repair Cicadas & Bird Removal
iZotope RX9 How To Restore Clipped Audio
Kilohearts - Phase Plant
Making Laser Sounds in Massive
Serum Sound Design Tutorial: Chargeup Patch
SFX Swap
Simplify Metadata Writing For Field Recording with Universal Category System
Some of My Favorite Serum Patches
Sound Design | Resampling Bass in Ableton Live
The Beginner's Guide to Audio Synthesis
The Complete Guide To Master Serum
The Sound Designers Pokedex (Getting Started In Sound Design)
The Sound Effects Metadata Style Guide – by Kai Paquin
The Sounds Of Super Mario Bros
The Ultimate Beginner's Guide to Xfer's Serum | Serum for COMPLETE Beginners
Universal Category System
Vital - Spectral Warping Wavetable Synth
Xfer Records - Serum
4 Layering Techniques for Creating Sound Effects
YouTube - 8-bit Music Theory
Ableton Quick Tip: Automation Vs Modulation
Designing An Explosion Sound With Only An iPhone Mic
How ADSR & Envelopes Work
Identify Frequencies In A Muddy Or Boomy Mix | Ear Training For Audio Engineers
Layering - the most important tool for a sound designer
Learn music theory in half an hour.
Music Theory Cheat Sheet
Parameter Modulation in REAPER - Audio Control Signal
REAPER - Keyboard Shortcuts Reference
Teach Me Audio - Phase
The most mind-blowing concept in music (Harmonic Series)
This is REAPER 6 - Actions (Action List) (14/15)
This is REAPER 6 - Editing (6/15)
This is REAPER 6 - Envelopes & Automation (12/15)
This is REAPER 6 - FX & Plugins (7/15)
Tuning your Game: Music Theory for Sound Design
What are LFOs? How to Create Movement In Your Mix
How Sounds Get Into Games - Fundamentals Of Game Audio Implementation
The elements of video game audio
The Essential Game Audio Toolkit – Greg Lester’s Overview of Must-Have Tools
What is Adaptive Audio?
A Visual Guide to Version Control
This visual guide to Source Control is great, with some really helpful diagrams.
About Audio Middleware
This short yet fantastic overview by Yannis Brown explains what middleware can offer, and compares some of the most popular middleware in use today.
Alessandro Famà - FMOD and Wwise Tutorials
An Introduction to Game Audio Scripting in Unity (Part 1)
A great tutorial to get you started with audio scripting in Unity.
Audiokinetic - Learn Wwise
Audiokinetic offers a series of free guided tutorials with practice projects, which are great for learning. You can also pay to receive an official certification, but it isn’t essential to do so.
Audiokinetic - Obstruction and Occlusion
Audiokinetic - Wwise Fundamentals
Dear Devs, 7 Reasons why your Game may need Audio Middleware
This great list from Javier Zumer highlights some more ways middleware is useful to us in game audio.
Environmental Acoustics in Tom Clancy’s The Division 2 - GDC 2020
FMOD Built-in Parameters
FMOD Online Reference Manual
Game Audio Learning - Why Sound Design in Stealth Games is so Important
Game Engines Explained
This video by Ask Gamedev explains what game engines are, why we need them, and how they work.
GDC - Gears of War 4, Project Triton: Pre-Computed Environmental Wave Acoustics
Hitman 2: Enhancing Reverb on Modern CPUs
How I learned Unity without following tutorials (Developing 1)
In this video, Mark Brown of Game Maker’s Toolkit talks about the difficulty of learning an engine, and offers some advice on how to move forward when you get stuck.
How to play audio in Unity (with examples)
This excellent website gives you a great place to start learning the fundamentals of playing back audio in Unity.
How to Quickly Get Started With Game Audio in Unreal Engine — an essential primer by Dave Raybould
A great quick-start guide to the audio implementation side of Unreal Engine.
Jack Campbell - How To Get Into Audio Coding As A Musician
Javier Zúmer - Brief Source Control guide for Audio Peeps
This quick-start guide by Javier Zúmer is tailored specifically to audio folks learning Source Control for the first time.
Learn FMOD
FMOD also has some excellent guided tutorials with demo projects where you can learn by doing. I recommend starting with the beginner project and then moving on from there.
ScreenSkills - What does an audio programmer do?
The Audio Programmer
The Audio Programmer is one of the best sources for learning audio programming out there. They have a Discord community to help newcomers and a bunch of excellent YouTube videos on the subject.
Tutorial: Game Audio Integration Workflow with FMOD & Unity
John Pata shows his workflow for implementing the sound effects for a portal with FMOD and Unity.
Unity Learn - Essentials
A guided tutorial that teaches you all the basics of Unity.
Unity Learn - Junior Programmer
Unreal Engine 5 Audio Tutorials
Unreal Engine 5 Tutorial for Beginners: Getting Started
This short and concise tutorial will provide you with a great overview on all the basics of Unreal Engine.
Unreal Engine - Dynamic Audio
Unreal Engine - Learning Library
Official learning resources from Epic Games, covering everything you need to know about Unreal Engine.
Unreal Engine - Sound Attenuation
Unreal Engine’s built-in game audio capabilities demonstrated using blueprints
ADC - Game Audio Programming - Guy Somberg
Guy Somberg sums up audio programming in general as “the art of working with sound designers to create the most awesome aural experience possible.” He explains this definition and shines some more light on what audio programmers are, what they do and how they do it in this excellent video.
Scott Game Sounds - Using Source Control For Game Audio Purposes | Chat With Cai Jones
A fantastic video collaboration between Henry Scott & Cai Jones on the topic of Source Control.
Udacity - Version Control System Introduction - Georgia Tech - Software Development Process
This short video by Udacity provides a great high-level overview of the subject of Source Control.
12 Days of Interactive Foley Design Using Wwise and Unity
A Plague Tale Audio Design: Not Only Squeaks
A Sound Effect - How To Get Your Game Audio Pipeline Right
All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive
Behind the Sound of I Am Fish
Film 101: Understanding Foley Sound and Why Foley Sound Is Important
Foley Adventures - League of Legends
Foley in Alien: Isolation & Gears of War: Ultimate Edition
How Sound Effects For Video Games Are Made
How The Last of Us Part II’s incredible sound was made
'Moss': Design Before Sound
Robbie's Adventure - Footstep Animation Tagging Wwise Implementation
Sound Effects - Batman: Arkham City Behind-the-Scenes Video
Sunset Overdrive - Foley Vanity System - Sound Design Reel
The Ultimate Beginner’s Guide to Foley Editing
Working in Games: Sound Design at Pinewood Studios
YouTube - Aftertouch Audio
YouTube - Evil Banana 202
Isolated voice lines and SFX from video games
YouTube - Games Without Music
YouTube - Marshall McGee
YouTube - Ultraclocked
Isolated weapon sound design
A Beginners Guide to Dialogue Editing for Video Games
Capturing the Ambience of Ghost of Tsushima
Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
Designing the Interactive Ambient Sound System for Game of Thrones: Winter is Coming
Game Design Deep Dive: Creating a new language for Planet Coaster
GDC - Bringing Ambience To The Foreground
GDC - Dialogue 101
How the BREATHING system was CREATED in The Last of Us 2
How To Create An Audio Soundscape For Video Games
How To Create Detailed Ambiance Beds In Games & Films
How To Process & Treat Dialogue For Films & Games
myNoise - Primeval Forest
R2-D2 and C-3PO being best friends for 3 minutes straight
The Last Of Us 2 - Ambient Setup - Game Audio Talk
The System Behind Hades' Astounding Dialogue
Unreal Engine - Ambient Zones
Voice Design Resource
Why the NPC's in The Last Of Us 2 Sound so Real
DOOM: Behind the Music
In this 2017 session, Doom composer Mick Gordon provides a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th instalment of the seminal first-person shooter franchise, Doom.
The Best Way to get better at Field Recording
Learn about how to get better at field recording by building a habit, switching your mindset and failing frequently in order to learn and grow.
An Intro Guide to Game Engine Logging & Locating Your Logs
Building A Game Audio Career From Anywhere
From AAA titles to indie gems, and from rural-living to city life, learn about how these audio creators have crafted acclaimed music and sound, cultivated global collaboration, and built full-time careers all from a location of their choosing.
Communities
Connect with fellow sound designers & game devs. Grow your network and learn from your peers. Make lifelong friends!
Community = Opportunity: How We Can Benefit Together
In this talk Greg will take you back in time and share his origin story as well as that of Airwiggles, the things he has learned along the way and how you can achieve your goals and dreams through the power of community!
Creative Accounting: Audio Services Pricing
Completely flummoxed as to how to answer “How much will this audio project cost?” Nathan walks through the basics of cost, price, scope, risk, and alignment for audio professionals.
Dealing With Bugs, Deadlines And Other Game Audio Problems
Game development never goes according to plan. Tools break, information gets lost, deadlines move and there are bugs, lots of bugs. In this talk you'll gain the skills to not only tackle problems head on with confidence but also prevent and change your mindset towards them.
Game Audio Analysis
The YouTube channel analysing and breaking down how the soundscape in games work and how you can create your own.
How GameAudio Skills Pay the Bills Outside of the Gaming Industry
In this talk, you will discover how your game audio talents can create lucrative opportunities beyond gaming, opening doors to industries you never imagined.
How To Ace Your Application, Interview & Audio Test
How To Be A Freelancer In Game Audio
How To Find A Mentor In Game Audio
How To Get Better At Sound Design
How To Mix & QA Test Your Game
How To Network In Game Audio
Is University worth it for a Sound Designer?
Find the answer to the question “Should I go to University?” and figure out the best option for your current circumstances. Learn about the role a degree plays in the hiring process.
Junior Sound Designers Panel (Jack O'Callaghan, Lewis Ball, Jamie Lee)
How do you get a job in game audio as a sound designer? Jack O’Callaghan, Jamie Lee, and Lewis Ball discuss their journey's into their current roles as Junior Sound Designers. They share a start-to-finish timeline of how they found work in the industry and advice for how others can do the same.
Keep Going: 10 Ways to Stay Creative in Good Times and Bad
The creative life is not a linear journey to a finish line, it's a loop-so find a daily routine, because today is the only day that matters. Disconnect from the world to connect with yourself-sometimes you just have to switch into airplane mode. Keep Going celebrates getting outdoors and taking a walk (as director Ingmar Bergman told his daughter, "The demons hate fresh air").
Make your Sound Design BETTER with Active Listening
When I was first starting in the world of game audio and sound design, my work sounded super thin, lifeless, and generally not-very-good. I could tell something was off, but I didn't know what to do to improve my work. If that sounds like you, this video will help you get past that phase!
Occupational Burnout in Games: Causes, Impact, and Solutions
This series of GDC 2023 microtalks will offer attendees a foundational understanding of what burnout is and its causal factors before discussing the long-term impact via personal experiences. Recognizing that systemic solutions must be implemented to tackle the issue, this series will offer individuals resources and implementable steps to bolster their resilience against burnout.
Organisation & Pipelines In Game Audio
Profiling in Wwise
How to use the Wwise Profiler explained.
Radical Candor
How to Get What You Want by Saying What You Mean
This book offers a guide to those bewildered or exhausted by management, written for bosses and those who manage bosses. Drawing on years of first-hand experience, and distilled clearly to give actionable lessons to the reader, Radical Candor shows how to be successful while retaining your integrity and humanity.
Reapertips - Learn all things REAPER
Discover tips & tricks to improve your workflow with a growing collection of REAPER DAW tutorials
Reel Reviews
Resonant Reviewing
Feedback is the helm that is used to steer a game audio project on its charted course. Unfortunately, this is a skill that doesn’t get talked about a lot. After watching this talk you will be able to give better and more effective feedback.
Sound Designer Plays Series
Join Greg as he play different games, analyses their soundscapes and explains how they are created.
Staying Motivated To Find Paid Audio Work
The pitfalls of looking for a job and talking about ways you can motivate yourself to apply, create, and generally give a positive push for those looking for work.
Steal Like An Artist
10 Things Nobody Told You About Being Creative
An inspiring guide to creativity in the digital age, Steal Like an Artist presents ten transformative principles that will help readers discover their artistic side and build a more creative life.
The Game Audio Learning Roadmap
Types Of Jobs In The Game Audio Industry
What Is It Like Working As A Junior Sound Designer?
Lewis chats to another three junior sound designers about how they recently got their first position in game audio.
What No-One Tells You About Freelancing
Christa will be covering a lot of the finer details in the freelancer world, such as accounting and how to approach invoices, keeping track of in/out projects, whether it's possible to work out of a home studio, taxes, basic setup possibilities, and more.
You Got A Job In Game Audio! Now What?
You've finally landed a gig! Now what makes you successful once you get that opportunity? How do you progress your career once you're no longer new... but also maybe not yet senior? A big subject that should appeal to both juniors and veterans and everyone in between.