The
Academy
isn't quite ready yet...
Here are some details about what is to come.
If you're a beginner this will be the perfect place to start building your game audio career. By following a “Career Path” you will be guided through a set of courses which by the end will give you all the necessary knowledge to get your first job.
If you're a pro then you'll be able to upskill with ease through our “Skill Paths”. Whether that's learning a new middleware for a project or how to record cars in a professional setting, we've got your back!
Career paths containing a learning roadmap that will help you build a career in various game audio disciplines.
Skill paths containing a learning roadmap helping you upskill in specific areas.
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Choose your learning focus
-Demo Path
Demo content for developing learning path templates
Music Composition
Music is backbone of any game audio track. It sets the mood and creates a stage for emotion. In this path you'll learn how to create meaningful tracks, communicate through music, compose and record music, and how to implement the music you've created into a game.
Sound Designer Career Path
Technical Sound Design
Once sounds are created they need to be implementend into a game. This is typically done using a middleware like Fmod or Wwise. In the Technical Audio track you'll learn how to integrate sounds into games, how to use middleware, and how middleware interfaces with game engines.