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Here are some details about what is to come.

If you're a beginner this will be the perfect place to start building your game audio career. By following a “Career Path” you will be guided through a set of courses which by the end will give you all the necessary knowledge to get your first job.

If you're a pro then you'll be able to upskill with ease through our “Skill Paths”. Whether that's learning a new middleware for a project or how to record cars in a professional setting, we've got your back!

  • Career paths containing a learning roadmap that will help you build a career in various game audio disciplines.

  • Skill paths containing a learning roadmap helping you upskill in specific areas.

Choose your learning focus

-Demo Path

Demo content for developing learning path templates

Music Composition

Music is backbone of any game audio track. It sets the mood and creates a stage for emotion. In this path you'll learn how to create meaningful tracks, communicate through music, compose and record music, and how to implement the music you've created into a game.

Sound Designer Career Path

Technical Sound Design

Once sounds are created they need to be implementend into a game. This is typically done using a middleware like Fmod or Wwise. In the Technical Audio track you'll learn how to integrate sounds into games, how to use middleware, and how middleware interfaces with game engines.