Yannick Winter (He/Him)

Sound Designer/ Implementation at Self-employed

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About Yannick

Timezone:

Europe/Berlin (+02:00)

languages:

English, German

    Experience:

  • Outsource
  • Freelance

    Skills

  • Sound design
  • Foley
  • Field recording
  • Middleware
  • Implementation
  • Fmod
  • Wwise
  • Freelancing
  • Unreal engine
  • Unity
  • Godot

    Hobbies & Interests

  • Basketball
  • Judo
  • DnD
  • RPGs
  • Extraction Shooter
  • Sci-Fi
  • Fantasy

Demo Reel

Bio

Hi there.

I'm a game sound designer currently working on the Sound Design and Implementation for Project Zomboid.

I worked for 4 years at Boom Sound Library creating professional sound effects through granular synthesis, Foley and field recordings.

I have project experience creating complex music systems for automotive while using a game audio approach through Wwise.

I've realized projects with most of the major tools publicly available: Unreal, Unity, Godot, Fmod and Wwise (and some not publicly available).

Currently I am teaching a class about Sound Design and Game Audio twice a year and I've been taking on the role of a mentor for a couple of years now, giving feedback on Sound Design, Implementation and getting into the field of Game Audio.

If you have any questions about how to get into this field, what skills to focus on or you're looking for advice, please reach out to me any time. Thank you.