Nico Dilz (he/him)
Technical Game Audio Designer at Self Employed
About Nico
Timezone:
Europe/Berlin (+02:00)languages:
German, English, Dutch- Outsource
- Freelance
Experience:
- Unreal engine
- Unity
- Wwise
- Fmod
- Audio programming
- Unreal blueprints
- Sound design
- Freelancing
- Composing for games
Skills
- Biking
- Gaming
- Singing
Hobbies & Interests
Credits
(Viewprofile)Bio
Hi - I am Nico!
I'm a technical audio designer with a strong focus on implementing audio into games through code and middleware about to enter my eighth post-study year in game audio. My focus is technical, but I am still a sound designer and musician as well. Mixing these skills is what helps me most in making informed decisions for each game. I love to chat about all things game audio and to share knowledge where I can. My experience and current project pool contain AAA games, indie games, a mobile game, and a couple of educational experiences.
Whether you are looking to get feedback on specific projects, discuss adaptive audio systems, find optimizations, solve questions of music writing/sound preparation, or need a helping hand to orient yourself and make a start: Don't hesitate to reach out.
Please take the time to introduce yourself when reaching out. If you are asking for a full mentorship, please write a quick summary of where you are at and what you are hoping to get out of that mentorship as well. I am looking forward to supporting you on your way into the game industry.