Nico Dilz (he/him)

Technical Game Audio Designer at Self Employed

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About Nico

Timezone:

Europe/Berlin (+02:00)

languages:

German, English, Dutch

    Experience:

  • Outsource
  • Freelance

    Skills

  • Unreal engine
  • Unity
  • Wwise
  • Fmod
  • Audio programming
  • Unreal blueprints
  • Sound design
  • Freelancing
  • Composing for games

    Hobbies & Interests

  • Biking
  • Gaming
  • Singing

Bio

Hi - I am Nico!

I'm a technical audio designer with a strong focus on implementing audio into games through code and middleware about to enter my eighth post-study year in game audio. My focus is technical, but I am still a sound designer and musician as well. Mixing these skills is what helps me most in making informed decisions for each game. I love to chat about all things game audio and to share knowledge where I can. My experience and current project pool contain AAA games, indie games, a mobile game, and a couple of educational experiences.

Whether you are looking to get feedback on specific projects, discuss adaptive audio systems, find optimizations, solve questions of music writing/sound preparation, or need a helping hand to orient yourself and make a start: Don't hesitate to reach out.

Please take the time to introduce yourself when reaching out. If you are asking for a full mentorship, please write a quick summary of where you are at and what you are hoping to get out of that mentorship as well. I am looking forward to supporting you on your way into the game industry.