About Thomas
Timezone:
Europe/London (+01:00)languages:
English, French- In-house
- Freelance
Experience:
- Audio direction
- Freelancing
- Foley
- Dialogue editing
- Middleware
- Implementation
- Sound design
- Surround mixing
- Wwise
- VO direction
- Mixing
- Unreal engine
Skills
Bio
Hi all,
I'm Thomas (Tom for short) Johnson. I have been in the games industry as a Sound Designer and eventually Audio Director for the past 15 years.
I have been lucky to work with great companies on great and varied projects, usually in house, which has given me a pretty in-depth perspective of the Industry.
I've also had a chance to work on most aspects of Game Audio, from Creatures, Foley, Ambiences, Dialogue recording, production and editing, as well as in depth implementation and mixing, both linear and in-engine.